![]() ![]() ![]() system alongside the newly introduced Perk Cards, which allow players to create ridiculously powerful builds, especially later in the game. In Fallout 76, Bethesda returns with the S.P.E.C.I.A.L. RELATED: Fallout 76: The Best Legendary Perks (& How Long It Takes To Unlock Them) system, which features perks and stats that players can choose from and improve using EXP. However, the Fallout franchise opted for the S.P.E.C.I.A.L. The Elder Scrolls V: Skyrim employed a progression system that rewarded players as they used particular skills. Unarmed gets zounds of training so not worth it, small guns have plenty of books and you abandone it anyway, and most utility skills don't do anything above 100%, unlike Science, which is requirement of an easter egg.One of the many hallmarks of modern Bethesda RPGs is the endless number of ways players can customize their character builds to make their playthroughs unique. This results in maximum in all stats, except Endurance, but even with a single Lifegiver you'llstill end up (close to) 999 HP.įor tags given how many books there are and other kinds of training, I'd tag Energy Weapons, Science and Lockpick. On the other hand Slayer has STR 8 as requirement, and I would pick that amongst my 33 perks.Įndurance is probably the most useless stat, and also have to consider if you gain all the combat implants you loose 2 CHA, so the best start might be:Īdd 2 END but substract 2 CHA if you don't care for the advanced implants. As you can gain 6 bonuses for STR, you'll still end up with 7 in the end. The best weapons are energy weapons, with the requirement of 6 STR (big guns require up to 7, but this is not their game). small frame: 1 (technicaly agility, but only incrises minimum stat) You get all these bonuses if you are thorough: There are no "builds" for Fallout 2, as the game is so wast, and bonuses are so many. The idea is to have fun blasting everything away with your large pool of action points, not to be subtle. In this build, I'd probably focus on combat skills, such as Small Guns, Energy Weapons, and Big Guns. Not being Gifted means that you may have to use chems to augment your stats. It's pretty fun once you get used to the lack of aimed shots. ![]() You can focus on Agility and make a lot of shots per turn. One you're looking for a challenge, Fast Shot and Small Frame are an interesting combo. Small Frame will give you even more attribute points on top of the game-breaking +1 to every stat. This build is designed to take the Sniper perk, so Finesse makes sense. If you'd rather not cripple your ability to use melee weapons, you can choose something other than One-hander, such as Finesse or Small Frame. ![]() Melee combat will typically be very difficult, but once you get beyond the tutorial, you'll probably never need to worry about that again. This is a build that does well at most tasks but specializes in pistols and diplomacy. Tagged skills: Small Guns, Science, Speech Strength can be raised with power armor, so it's not critically important to be very strong. Any build that doesn't use Gifted is more for role-playing or extra challenge. Retrokid64: Anyone got any interesting builds to propose, I am almost done with my fallout 1 playthrough and want my fallout 2 character to be something different, please list stats and traits and tagged skills, Gifted is generally the best trait. ![]()
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